TopoGun v2.0 Build 13647 x86/x64 Crack Serial

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Software Description:

TopoGun is a comprehensive software solutionfor all the users who want to design and build 3D objects fromscratch.
The application can be used to bake texture maps from 3D objects,then they can be applied onto separate meshes. Due to theinformation stored in these maps, users can restore the features ofthe initial mesh with ease.

TopoGun is a stand-alone resurfacing, and maps bakingapplication. The resurfacing functions in TopoGun will help youmodify and/or recreate the edgeflow of your digital 3D models. Themaps baking functions, will help you bake various types of texturemaps from your high resolution 3D models and then allow you toapply them to your newly created optimized meshes. These texturemaps contain information that will help you recover the appearanceand features of the original high resolution mesh. In today’s 3Dgraphics, high quality 3D models, due to their nature, usually havemillions of polygons. This is because most of today’s 3D models arecreated from real world scanned models, or they are digitalsculptures, created using brush based 3D sculpting applications. Inorder to better serve their purposes, 3D models should have a muchlower polycount and must provide for a deserved ease of handling.Even more than this, they need to have specific edgeflows in orderto be more easily animated, or further detailed.

Here are some Key Features of “TopoGun”:
Portability:
TopoGun is a standalone application available for Windows, OS X,and Linux operating systems. TopoGun licenses are cross-platformand after buying one, TopoGun can be installed on any of theseoperating systems.

Friendly Interface:
TopoGun supports several widespread viewport navigation models andthere’s a great chance you’ll get used to it quickly.
The interface is simple, straightforward and very customizable,giving you the freedom to modify it to fit your needs.
You can add/delete interface elements and/or rearrange them easily.In TopoGun, the buttons are treated just like shortcut icons, soyou can move them around, even place them on the viewport area. Youcan add a button for just about any menu item, to have it in handfor a much quicker later access.
You can also redefine keyboard shortcuts for any command and optionin TopoGun.

Dedicated Topology Tools:
Unlike any other 3D packages, TopoGun is a specialized standaloneapplication, aimed for retopology in the first place. Each TopoGuntool is designed for topology creating and editing.
The newly created geometry wraps around the highres model inrealtime. When you move the retopologized mesh components around,they will stick to the highres mesh’s surface.

Friendly File Formats:
TopoGun uses the .obj file format which is becoming more and moreof a standard in today’s 3D graphics. TopoGun’s own file format isXML based and very easy to parse. Furthermore, TopoGun alsosupports the .ply file format (including per-vertex colorinformation), used extensively in the 3D scanning industry.

Multithreading:
TopoGun’s baking and subdivision modules are fully multithreadedand up to 256 CPU cores are supported.

Multimillion 3D Meshes:
TopoGun can handle extremely highres 3D data. The polycount limitis set by the available RAM on your system. It uses specialrendering techniques to achieve unparalleled highres mesh renderingframerates.

One Pass Maps Baking:
One great feature TopoGun has is one pass maps baking. Instead ofbaking one map at a time as most of the baking engines do, thetypes of maps you select are baked in a single pass, thus savingyou precious time.

Hardware Ambient Occlusion:
TopoGun uses the GPU (Graphics Processing Unit) for baking hardwareambient occlusion maps. The speed that GPU computing andmultithreading offers is much greater than the ambient occlusionbaking methods used by today’s existing software.

Subdivision Surfaces Support:
TopoGun can help you recover all the details the original mesh has,by using the Subdivision feature.

The Morpher Feature:
Morpher is an extension which helps you bounce the modifiedreference mesh back to the scene geometry.
This way you can basically review the highpoly sculpting processafter the lowpoly retopologized version was created.
It’s very useful for those situations when the artist gets feedbackfor a highres sculpt, but has already created a lowpoly retopology.The retopology proces becomes more linear, since he can latertransfer the modifications done to the sculpt back on theretopologized lowpoly mesh.

Installer Size: ~
148 MB

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